Thursday, October 14, 2010

Review - Dead Rising 2

I CAN still recall buying the original Dead Rising, playing it for about two days, hating it, and taking it back to where I bought it to get The Elder Scrolls IV: Oblivion instead. I was so annoyed at how broken that game was because of how much promise it had. Looking back, I can now see that Dead Rising wasn’t broken, it was just … different. I was trying to do it all – save all the survivors of the zombie outbreak, kill all the psychopaths and solve all the mysteries before the time quickly ran out. But what I should have done was embrace the game’s difficulty, spent more time levelling up my character and enjoying what is now regarded as something of a cult classic. That’s not to say it was entirely my fault – Dead Rising had a lot of faults, and I still won’t stick up for it’s awful save system even if I do respect it. But it was a good game that I will go back to one day.

Years later we have Dead Rising 2, which takes most of what made the original so well loved and fixes most of the flaws (including the save system) to create an excellent sequel that fans of the original, new-comers and possibly even haters of the first game will enjoy. Set years after the first zombie outbreak struck America, the game takes place in Fortune City, a replacement for Las Vegas which was destroyed during the undead epidemic. To quell America’s thirst for revenge a new game show that combines killing zombies with motocross called Terror is Reality has been created within the city.